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All My Side Projects

My biggest problem as a solo designer/developper is keeping motivation for the same project for a long time, so I decided to have mulitple small projects to keep my hunger satisfied for all the types of games I like to play/would love to make and in all types of work I like to do.

DOCUMENTATION PROJECT: City Builder

This is my documentation project, to keep me in the loop in documentation on a speculative game that I would like to be able to do, but don't have the man power (me alone) to do.

I am a big fan of Management Games and it goes from big strategy like Europa Universalis to smaller, more comfortable games like Town to City where decoration is king and your own volition of making the cutest village possible is entirely yours. 

Documentation PDF (last updated 2nd December):

*Confluence PDF Export

Town To City

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Inspirations

Foundation

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Minecraft Mod: Minecolonies

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UNREAL ENGINE PROJECT: 3rd Person 3Cs, Elemental Sword

This is my hands-on project. Keeping me in the Unreal Engine loop, mostly because I can use Blueprints and a ton of additionnal assets from the Playfab Store. 

My focus is not beautiful animations and combat, but more a character design with a mechanic that impacts the interity of the game. Something that a whole game could revolve around for Level Design, Combat Design and pure Game Design

*more to come with development

EXTERNAL PROJECT: Vintage Story Modding

Vintage Story is to me a better version of minecraft which is not loved enough because not a lot of people knows about it. It may be a little too hardcore for some players but once you get comfortable with the game and its infinite possibilities and items, everything you make in this game feels rewarding and fulfilling.

So that's why I started learning to mod for this game when I feel inspiration hitting me for a nice addition to this game, I start learning a thing or two to start making it. A game who fully support mods with even game devs helping you on their discord

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DECONSTRUCTION PROJECT: God of War Ragnarok

Here lies a documentation of a deconstruction of God Of War: Ragnarok. Mostly focusing on what makes a game like this worthy to be a GOTY contender, beaten by only THE Elden Ring. Having played all the games of the series, I think I know Kratos well enough for this deconstruction.

Fighthing, puzzles, storytelling, nothing really innovative to say it's something we've never seen in the series, nor the genre, but somethings just sticks to every player and that's what I'm looking for.

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